I’ve been doing some more research this week, particularly into the industry perspective. I know that it would be hard to have my own conversation with the industry, but there is enough already said out there that it is obvious as to how industry leaders feel about used gaming. I’ve including two interviews/statements by those in the industry about used gaming.
Here’s a quote 0f the older one, of Epic Games president Dr. Michael Capps from 2008:
“We don’t make any money when someone rents it, and we don’t make any money when someone buys it used – way more than twice as many people played [Gears of War 2] than bought it…”
So obviously, as my other research as shown, and the basis of my interest as shown, the industry has a problem with used games. The good? interesting? thing about these different comments/interviews is that it shows that it is most of the industry, not just a small section that feels like this.
He also briefly address digital downloading by mention Steam, which is something I want to address in my article as well.
And then there’s the second statement, by Blitz Games Studios’ co-founder Andrew Oliver. This came out around the same time EA games announced there $10 fee to play their sports games online if they have been bought used. That has been one of the biggest ways companies had tried so far to combat used gaming, so it is a situation that is definitely going to be brought up in my article.