Category Archives: Interviews

More Research

I’ve gathered a number of opinions and articles about my topic, and have decided to share them all in one post. I’ve been trying to look into the percentage of games sold which, which I’ve found differing data on. That’s the first group of links I’m posting below:

http://www.theesa.com/facts/index.asp

http://www.gamasutra.com/view/news/28350/Study_Used_Games_Online_Make_Up_46_Percent_Of_US_Gamers_Budget.php

http://www.joystiq.com/2011/11/07/report-used-and-digital-sales-make-up-35-of-total-console-spen/

Two of those links give studies that bundle used games and digital gaming together, which grabs my interest, because I would see them as two entirely different things.

Next, here are some links to the general state of the video game industry, starting with the most recent:

http://venturebeat.com/2011/10/13/video-game-sales-drop-6-percent-in-september/

http://www.cnbc.com/id/41062675/Video_Game_Sales_Drop_6_in_2010_Second_Year_of_Declines

http://www.wallstreetandtech.com/articles/221700056

Even though I was searching about the company profits, I still found other articles that are going to be really useful for me. One of the best one’s was about an interview by executive vice-president Mike Mauler of Gamestop. Gamestop is the biggest video  game store and earns much of its profits from used gaming. So to find an interview with his take on the issue was very useful:

http://www.next-gen.biz/news/gamestop-pre-owned-benefits-publishers

Then there were the more general pieces. The first one listed is a report on the impact of used video games on the industry. The second is about about a new company called PostalGamer, which would work  Netflix and give participating companies “a 10 percent cut of sales generated by their titles from their catalogs.” The last two articles are more pieces on views and analysis of the used gaming industry.

http://interpretllc.com/_downloads/impact_of_used_game_sales_on_the_industry.pdf

http://www.wired.com/gamelife/2011/08/postal-gamer-used-games/

http://badgerherald.com/artsetc/2011/08/31/pre-used_market_poac.php

http://www.wired.com/gamelife/2010/08/used-games/

The last article I leave you with is from 2002, when Amazon was first starting to allow people to sell used books online. It was some of the little information I could find about book authors/publisher being angry with used book sales, but there was not much beyond that point. Nor could I really find anything about dvd used sales.

http://news.cnet.com/Group-blasts-Amazons-used-book-sales/2100-1017_3-880022.html

That was something I had been curious about, why did used video games matter when I had not heard much about issues with used book or used dvd sales.

Those are the links I have for you, and tomorrow I should be putting up a small excerpt of the article I have so far.

 

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Industry Viewpoint

I’ve been doing some more research this week, particularly into the industry perspective. I know that it would be hard to have my own conversation with the industry, but there is enough already said out there that it is obvious as to how industry leaders feel about used gaming. I’ve including two interviews/statements by those in the industry about used gaming.

Here’s a quote 0f the older one, of Epic Games president Dr. Michael Capps from 2008:

“We don’t make any money when someone rents it, and we don’t make any money when someone buys it used – way more than twice as many people played [Gears of War 2] than bought it…”

Second part of interview

Article taking out bits relevant to used gaming

So obviously, as my other research as shown, and the basis of my interest as shown, the industry has a problem with used games. The good? interesting? thing about these different comments/interviews is that it shows that it is most of the industry, not just a small section that feels like this.

He also briefly address digital downloading by mention Steam, which is something I want to address in my article as well.

And then there’s the second statement, by Blitz Games Studios’ co-founder Andrew Oliver. This came out around the same time EA games announced there $10 fee to play their sports games online if they have been bought used. That has been one of the biggest ways companies had tried so far to combat used gaming, so it is a situation that is definitely going to be brought up in my article.